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Showing posts from December, 2019
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Language Analyse the  game cover  for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? The cover communicates the genre by holding a gun that is a prop, conveying the genre of action and adventure. The colours used are very dark and grey, reflecting space and the genre of science fiction. The colour scheme used on the cover is red, green and white, reflecting the usual colours used in the genres of space and action. 2) What does the cover suggest regarding gameplay and audience pleasures? The cover communicates the genre by holding a gun that is a prop, conveying the genre of action and adventure. The colours used are very dark and grey, reflecting space and the genre of science fiction. The colour scheme used on the cover is red, green and white, reflecting the usual colours used in the genres of space and action. 3) Does the cover sexualise the character of Samus Aran? Why/why not? It's about demonstrating the sex reciprocal, the

Tomb Raider Anniversary

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Tomb Ra ider Anniversary: blog tasks Language and Audience Analyse the game cover for Tomb Raider Anniversary (above). 1) How does the cover communicate the genre of the game? The cover communicates the game genre through action codes such clothing and her hair through the tunnel to which she is positioned. It also shows props like a gun, to portray violence in the game. 2) How does the pose and costume of the character appeal to primarily male audiences? Through the use of a gun, and her tight body clothing  making the costume appeals to a male audience. This is backed up by Mulveys theory of male gaxe 3) How might the cover be read as empowering for female gamers? The cover can be read as empowering for female gamers as a secondary element to her identity is the sexualization of Lara Croft. Showing the angle as low may show power within Lara Croft, while the clothing reinforces attractiveness and femininity Gameplay analysis Watch the fol